This is the games page. Where I show off my games.
See my itch.io for all the stuff.
2025
This was an alright year for my game-devings. I'm especially proud of how CHASEBOX turned out.
CHASEBOX
CHASEBOX is a local-multiplayer chasing game. It's basically tag as a 2D platformer. It was developed during the first 2 weeks of january, a bit in february, and then some more in oktober. The first game I've put more than a month of effort into.
I'm quite proud of it. A very simple game that's surprisingly fun. I suppose most things are fun with friends.
Disorbit
Made in a week in november for a gamejam I organized with some friends. It's another free-for-all local mutliplayer game. Every player get's one button. Every time they press it, they shoot a random bullet.
Kow's space
An experimental one-button platformer. Ever notice how games in a genre always look alike? How they've always got the same controls? Platformers always use WASD or the arrow keys, then a space bar to jump etc. I wanted to make a platformer game that controlled completely differently. And I wanted to make a game that only used one button.
I wasn't really proud of how the game turned out when I released it, but that has changed. Seeing other people play the game and attempt to solve the puzzles was really enjoyable.
ORB inc.
Made with some friends for Brackeys Game jam 2025.1 (and got 3rd place overall!) (1st for enjoyment & gameplay!)
A weird bullet-helly game where bullets can merge to form new types of bullets. Working on it got more and more fun the further we got. I made all the audio and visuals, and did a part of the programming. I'm happy with how the particle effects turned out.
This was the first time I had to make puzzle-levels for a game. I thought I wouldn't like doing it, but it's actually pretty fun.
2024
In 2024 I noticed that not everyone in life wants to make games. I genuinely thought my whole life that everyone wanted to make games, and that my gut feeling of "Maaann I wish I could make games...." was normal. I always put gamedev aside, because I told myself it was "too hard" and that "I'll do it when I get more time later in life."
You never really get more time in life. It only gets shorter.
TL;DR I started making games.
DRENCH
Made with a friend for Brackeys Game jam 2024.2
A pretty basic twin stick shooter in which you try to survive as long as possible. This is the first time I made a game with another person, and the first game I made in Godot. The game's fine. It has some performance problems.
oh zxcv
Made for Acorn Jam #5
An experimental walking simulator. This was made in the week after I made Teuthis 94. I remember being pretty demotivated to work on it, but it turned out pretty cool looking.
Teuthis 94
Made for FishFest
Chess-like game in which you try to protect one of your pieces from enemies. First 3D game that I made. I like how it turned out. This is when I realised that interacting with other game jam dev's and playing their games is actually fun.
Abal Chatton
Made for Acerola Jam 0
First game jam I participated in. Pretty proud of it, but I probably should've interacted with the other dev's in the jam. It barely got any plays.
OTRTA
I told myself that this would be the first game that I would finish and actually put online, and that's what I did. It's a pretty cryptic game. Made in 2 days.